Say your board game is designed such that you must track the age of different played cards. For example, you play cards upside down, and after a certain number of rounds, those cards are activated. You could place or remove age tokens on every one of those cards on every turn, or, instead, you could use a single central turn-tracker and mark the cards with a token to designate on which turn they should be activated. So, for example, you can create a circular track with a single pawn, which, at the start of every turn, advances one space. Each space is marked with a symbol, and when a card is played, a symbol matching the corresponding activation space is placed on the card. Whenever the pawn advances, the player checks to see if any symbols matching the new pawn space are attached to cards, and then activates them if there are. This change would reduce admin by consolidating updates to many cards down to an update to a single pawn. I refer to this change as inverting regular admin.